You know that little guy on the horse stitched into the left side of your collared shirts? Well, he actually exists - well, maybe not him in particular, but a number of people like him live in St. Louis (at least 32 according to the membership roster of the St. Louis Polo Club) and they play their pony-games on three local courses. It is a little known fact that St. Louis is home to the second oldest continuously played polo field in the country, and the United States is one of only twelve countries where polo is played professionally.
Polo (the sport, not the shirt) is perhaps best known for the tradition of half-time divot stomping: when fans and players take the field to replace chunks of turf turned-up during the match. It is also traditionally known as a socialite's paradise where a caviar and wine version of tailgating is the main attraction. Aside from romps on the field and picnics on the sidelines, there is an actual game with rules to accompany. Rob Mooney, the chairman for St. Louis Benefit Polo and a 20 year veteran of the game gave me some basics on how to play polo:
- Watch a couple hockey games to learn body checking techniques: polo is often referred to as "hockey on horseback."
- Pick anywhere from six to nine horses out of your stable that you feel particularly close to, Mooney says, "There is a great love and admiration for horses in the sport."
- Gather seven friends who also have six to nine horses a piece; three friends to complete your team and four to play on the opposing team.
- Don't forget to pick up polo mallets: they look like judge's gavels with really long handles made with bamboo shafts and wooden heads.
- Find a polo field - this might be a daunting task since polo requires the largest field of all sports (approximately the size of nine football fields).
- Start the game with two mounted referees and one on the sidelines to settle disputed calls.
- Line four players up on each side of the field, in parallel lines facing the crowd with horses on the same team nose to tail.
- Start playing when a referee throws the ball down the center of the two lines.
- Forget the terms period, quarter, or inning. Polo is played in timed chunks called chukkers that last seven to seven-and-a-half minutes a piece. The entire game lasts around one-and-a-half hours and after every chukker you are required to switch horses, but the same four players stay on the field for the whole match (that is why you need to bring a good number of horses from your stable along).
- Once one of teams has scored a point by hitting the ball through the goal, the goal post your team is aiming for switches to the opposite side of the field.
- After you are finished, let the little kids in the audience pet your nicest horses and ask questions about them.
The St. Louis Polo Club hosts public polo matches every Sunday in Defiance, MO at 3p.m. for only $10 per car. You can also check out the sport this Saturday, September 13, at 4p.m. when St. Louis Benefit Polo hosts a match to benefit Therapeutic Horsemanship of St. Louis. Therapeutic Horsemanship is an organization established in 1975 to provide equine therapy programs for people with disabilities in the St. Louis area. If you are interested in spending a day in the country, seeing some polo, and supporting a good cause Mooney said "It will be a good fast match to benefit a really good cause... If you have never seen a match before, this would be a good one to attend to satisfy your curiosity."
About The Author:
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melody@toastedrav.com
I have a penchant for pizza, a love of books, and a strong cup of coffee always makes me smile. When I'm not writing for ToastedRav I like long walks on concrete sidewalks, hanging-lamp lit dinners, and a good bottle of Shiraz.
What is reCAPTCHA?
reCAPTCHA is a free CAPTCHA service that helps to digitize books.A CAPTCHA is a program that can tell whether its user is a human or a computer. You've probably seen them Ñ colorful images with distorted text at the bottom of Web registration forms. CAPTCHAs are used by many websites to prevent abuse from "bots," or automated programs usually written to generate spam. No computer program can read distorted text as well as humans can, so bots cannot navigate sites protected by CAPTCHAs.
About 60 million CAPTCHAs are solved by humans around the world every day. In each case, roughly ten seconds of human time are being spent. Individually, that's not a lot of time, but in aggregate these little puzzles consume more than 150,000 hours of work each day. What if we could make positive use of this human effort? reCAPTCHA does exactly that by channeling the effort spent solving CAPTCHAs online into "reading" books.
To archive human knowledge and to make information more accessible to the world, multiple projects are currently digitizing physical books that were written before the computer age. The book pages are being photographically scanned, and then transformed into text using "Optical Character Recognition" (OCR). The transformation into text is useful because scanning a book produces images, which are difficult to store on small devices, expensive to download, and cannot be searched. The problem is that OCR is not perfect.
reCAPTCHA improves the process of digitizing books by sending words that cannot be read by computers to the Web in the form of CAPTCHAs for humans to decipher. More specifically, each word that cannot be read correctly by OCR is placed on an image and used as a CAPTCHA. This is possible because most OCR programs alert you when a word cannot be read correctly.
But if a computer can't read such a CAPTCHA, how does the system know the correct answer to the puzzle? Here's how: Each new word that cannot be read correctly by OCR is given to a user in conjunction with another word for which the answer is already known. The user is then asked to read both words. If they solve the one for which the answer is known, the system assumes their answer is correct for the new one. The system then gives the new image to a number of other people to determine, with higher confidence, whether the original answer was correct.
Currently, we are helping to digitize books from the Internet Archive and old editions of the New York Times.